Detailed queries include a cover letter, an outline of the proposed article, including scope and treatment, and proposed resources. We invite detailed queries for articles related to upcoming themes (see below). Science Fiction or Science-Focused Fiction (800–1,200 words)Īrticles are commissioned.Activities and Experiments (500–800 words).Profiles and Interviews, particularly of underrepresented STEM professionals (500–800 words).Feature Articles (800–2,000 words, including sidebars).Authors are expected to ensure accuracy in both conception and detail.
(Sample copies are available for viewing at the Cricket Store where you can also purchase a current issue.) Issues are also available at many local libraries. Interested writers should familiarize themselves with MUSE’s style and content, particularly in recent issues. is committed to a diverse literary culture, and we welcome works by writers from underrepresented groups (people of color, people with disabilities, LGBTQAI+ folks, and other marginalized peoples). We seek articles that describe how things and processes work, and we look for claims or assertions to be backed up with evidence.Ĭricket Media, Inc. Articles that explore new developments related to the organizing questions are especially welcome. We value articles that feature innovators, scientists, and engineers who can explain what they’ve done in a clear and understandable way. Ideal MUSE articles build on and extend the existing knowledge most young people in grades 4–8 have. Although articles will provide different angles and perspectives on a theme, we aim for every article in an issue to help a reader begin to form at least an initial answer to the organizing questions. Timeliness and trustworthiness are essential, but humor, irreverence, and atypical angles are also hallmarks of MUSE.Įach edition of MUSE focuses on a central theme and open-ended organizing questions about the theme. The editors seek fresh and entertaining articles from the fields of science, technology, engineering, art, and math. It takes intellectual curiosity seriously, while never taking itself too seriously. Or.MUSE® is a discovery magazine for children and teens.
It might be that building in Beverly Hills. The longer you play the game, the more the locations blur together. There isn't an in-game map/list of locations that you can pull up whenever you have to get your travel on, so you will have to count on your memory. You can’t remember where Muse Magazine is. That's when a terrifying realization hits you: Simon didn't tell you which city to go to. You hang up the phone and click on the bus stop icon in Downtown L.A. Simon tells you to meet her at Muse Magazine. About eight hours ago, you agreed to do a photo shoot for Elizabeth Korkov. I'd love to saddle you with one of them” calls that happen every sixty minutes. It isn’t one of the “I have a pile of club appearances that'll take 24 hours. You are just about to make your Kim Kardashian: Hollywood avatar try on skirts (you might even go crazy and splurge on those tights that look like outer space!), when something happens that you cannot ignore: your cell phone rings.